Thursday, 15 March 2012
UDK level progress
today my class and i learned more about how to use more basic meshes in our games to make it more authentic. we were shown how to use ladders.. teleporters.. and even use destructible environments. i also asked how to use AI more efficiently mainly how the attack, how many spawn lives they have and how many you want in your game... we'll be doing more today so il have more to say then.
Thursday, 12 January 2012
report of concept board and terrain maping in UDK
Today we were all finishing off our concept board reports, we were told by padraig our tutor what headings should be on the report and to use pictures of our game or the inspirations we used to get our game ideas. after we completed this we moved onto UDK and terrain mapping, and textures by watching the tutorial provided
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